Game|Changer's mechanics

There are three main conditions for a succesfully completed course program:
  • An appointed number of role points;
  • A completed story line;
  • A completed course project.
Each student has to select a role (entrepreneural, corporate or ecosystem) at the beginning of the
course and collect an appointed number of this role's points by the end of the course.
The course is based on a number of student activities, we call them "quests". An example of a quest
would be a task of some kind, an event to participate, a quiz to pass or any other thing to achieve.
Each quest has several characteristics:
  • Role points a student would get by completing it;
  • Experience point a student would get by completing it;
  • Criterion of completion;
  • Requirements before the start of a quest.
Role points show students' adherence to available roles. Experience points show the intensiveness
of students' course work. 
Students are able to select quests according to their preferences and their game goals. But notice
that there are quests' restrictions. There are story quests and additional quests. Story quests are
tightly connected with topic lines we have (general IT industry, IT and money, bioinformatics).
Restriction for those quests would be the completion of related quests. Additional quests are not
connected to any topics and usually do not have a “relation” restrictions, but some of them can be
picked only after achieving appointed experience points level.
Each week there would be a fixed number of topic quests student have to achieve. Point out that
students are able to pick topic quests from any topic (general IT industry, IT and money,
bioinformatics). So each student is able to build his/her unique “storyline”. A successful story line is
closed with a passed exam.
Current status and scores tables for 2011/2012 students are available here.