We run open events for participants to share their knowledge and merge them into communities.
Events in 2012/2014 academic year
- Feedback Party (September 23; 2012)
- Jam session 'IT Success Stories in St. Petersburg' (September 28; 2012)
- NёrdCamp: Ad-hoc Fall Edition (November, 2-4; 2012)
- Education Engineering Seminars (September - December, 2012)
- Conference 'Value Creation when Bits meet Atoms' (December 15; 2012)
- G|C Advisory Board Meeting (March 11; 2013)
- Second IT Table Tennis Cup (May 18; 2013)
Events in 2011/2012 academic year:
- Feedback Party (October 2; 2011)
- tbd2 Seminar: Open Data (December, 6; 2011)
- Seminar: How to Improve Russian Innovation Ecosystem (January, 24; 2012)
- IT Table Tennis Cup (April, 14; 2012)
- tbd2 Seminar: Digital Fabrication and Fablabs (April, 18; 2012)
- NёrdCamp2: See the Heffalump (April, 20-22; 2012)
- AINL Conference: Artificial Intelligence and Natural Language (May, 26; 2012)
- Game|Changers in Computeria - lectures, trainings, 'Iron Entrepreneur' (June - August; 2012)
- tbd2 Seminar: Windows of Opportunities in Bioinformatics (August, 30; 2012)
Actual list of co-located and recommended events for 2011/2012 can be found here.
In 2010/2011 academic year we tested the following formats:
- FeedBack Party (November, 26; 2010)
- Co-located Conference (November, 10; 2010)
- ResearchPoint (March 21; 2011)
- tbd2 Seminar: How Internet Will Change Education Industry (Aprl 22; 2011)
- NёrdCamp (April 22-24; 2011)
Events are synchronized with the program's schedule. We invite students, engineers, scientists and professors, analysts, designers, managers, directors and entrepreneurs and bring them together:
- to broader program's audience and impact;
- to facilitate formal and informal education and research processes;
- to promote the socialization between different generations;
- to point topics for graduate works;
- to evaluate technology advances for its influence on society and business.
Each event gathers about 20-40 participants and lasts from 3 hours to 3 days long - that is optimal for productive creative collisions.